UX DESIGN - FINAL PROJECT
29/03/2022
Hansel Ribowo (0350008)
Final Project
Lectures
Week 2
Users UI UX
1. Research (MEET THE USER)
- User Demographics
- Define user goals
- Define user challanges
- Desfine metrics and form hyphotesis
2. Empathize (BE THE USERS)
- User personas
- User scenarios
- User testing
- User experience map
3. Create ( MAKE IT SIMPLE)
- Wireframes
- Moodboard
- Mock-ups
- Style guide
4. Test (DOATA DON'T LIE)
- Usability tests
- Review matrics
- Track usage
- Inform next iteration
5. Develop (STICK TO THE DESIGN)
- Usabillity tests
- Review metrics
- Track usage
- Inform next
Determine Value Mteic > Set Costumer Segments > Complete User Research
Value Metric
- Singing up for it or paying for it
- Using it more than once
- Telling others about it
Usable
It means the design, structure, and purpose of the product is clear and easy
to use.
Equitable
it means a design is helpful to people with diverse abilities and backgrounds.
Enjoyable
It means the design delights the user.
Useful
That means it solves user problems.
Segmentation
1. Demographic > properties like age, gender, education level, occupation,
or income level.
2. Geographic > Geographic areas, such as countries, regions, or cities.
3. Behavior > Behavioral patterns that users experience toward using a
particular product. These can include buying behaviors (spending and
consumption) and desired benefits.
4. Technology > The level of users tech savviness.
Introductions
Tasks
In the first week we were given a task from Mr Hafiz we need to choose 1
things and identify the difficulity that we get from that and what the
result from that difficulity for me i pick door drower in my house that i
ussually struggle to open it.
Fig 1.1 Task 1
In the second week we were given task to define target audience and
demographic for our mobile app.
For the next task is to make User Emphaty and Project Definition.
The next one is to make User persona for my Steam Mobile App to determine
what should I know what to change in my redesign, and make design audit to
pin point what the pain point in the old app design.
For the next one is to make user experience journey map to know what our
audience thing when operating the app.
Next, we must make PowerPoint to present the data that we already gather
by making user persona, empathy, and others.
Fig 1.10 Steam App Presentation
After I done with the presentation, I make an interview with my friend about
the mobile steam app before redesign.
After I got all the pain points next part is to make the Lo-Fi prototype of
the redesigned steam mobile app.
For the complete data that I make is in Miro link Here
Reflection
In this module is a lot of work to do and sometimes I confuse with the task because its really similar to application design, but I manage to understand what should I do and what the different, and maybe I confuse because there is a lot of public holidays that make this module have a lot of no class but I still enjoy when making all the task even tho there is a lot of difficulties.
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